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The Techniques of Dylan Cole Vol. 2
Introduction to Cityscape Matte Painting
Dylan Cole
4h 40m | 9 Chapters
Environmental Storytelling
Composition and Shape Language with Eddie Bennun
Eddie Bennun
2h 46m | 10 Chapters
Product Rendering with V-Ray
Lighting and Post-Production Techniques with Jesse Flores
Jesse Flores
4h 22m | 8 Chapters
Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman
Robert Chapman
6h 53m | 19 Chapters
TRex lookDev and lighting with Maya and Arnold
with Charles Chorein
Charles Chorein
3h 51m | 14 Chapters
Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines
James Lewis-Vines
2h 36m | 10 Chapters
How to Render Matte Surfaces 3
Shading Complex Curved Surfaces with Scott Robertson
Scott Robertson
2h 00m | 10 Chapters
Figure Fundamentals Volume 2
Construction For Perspective and Volume with Van Arno
Van Arno
2h 46m | 8 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann
Martin Teichmann
5h 04m | 16 Chapters
Designing a Transforming Super Mecha
Drawing & Rendering Robots Using Clip Studio Paint & Photoshop With Léo Chiola
Léo Chiola
3h 04m | 9 Chapters
Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice
Alex Nice
3h 17m | 8 Chapters
How To Render Matte Surfaces 2
Shading Round Geometric Surfaces with Scott Robertson
Scott Robertson
2h 00m | 6 Chapters
The Techniques of Harald Belker Vol. 1
Introduction to Car Design and Drawing
Harald Belker
2h 00m | 7 Chapters
Imaginative Illustration with J.P. Targete Vol. 3
The Final Color Illustration
J.P. Targete
2h 29m | 8 Chapters
Figure Fundamentals Volume 4
Drawing The Male Head With Planes And Tones with Van Arno
Van Arno
3h 32m | 12 Chapters
Creature Design with Terryl Whitlatch Vol. 4
Toad-ogre Creature Concept and Story
Terryl Whitlatch
1h 37m | 10 Chapters
Getting Started in Cinema 4D for Designers
Designing With 3D With Tomasz Opasinski
Tomasz Opasinski
4h 22m | 16 Chapters
3D and 2D Techniques for 360 degree Panoramic Illustration
Re-Creating Great Moments in History with Nick Hiatt
Nick Hiatt
3h 20m | 15 Chapters
Visual Development with Marc Gabbana Vol. 2
Digital Rendering - Finalizing the TribalBot
Marc Gabbana
3h 25m | 13 Chapters
Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts
Animal Anatomy for Creature Design With Terryl Whitlatch
Terryl Whitlatch
9h 08m | 12 Chapters
3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla
Adrien Vallecilla
5h 45m | 9 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage
Matthew Savage
3h 40m | 8 Chapters