The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this second title of a series, Joe Weems shows and explains in detail the technical aspect of comic book illustration inking. Starting with the tools of the trade and examples of warm-up exercises, this lecture contains a wealth of knowledge with extreme close-up shots of the artist's hand working on select portions of the image. This focus on the work allows the viewer to gain a better understanding and appreciation of how the ink line is applied and constructed. Joe will present examples of free-hand inking and utilizing stencils while discussing influences and personal insight from a career that spans more then sixteen years. This title is designed for all aspiring inkers, fans and seasoned professionals with an interest in learning more about the creation and execution of a comic book page.
Duration: 150 minutes
Format: HD 1920x1080
Joe Weems began his professional career straight out of high school working for independent publisher Eros. His work on Vengeance of Vampirella lead to inking penciller Kirk Van Wormer on Chains of Chaos and The Rook, and then eventually some fill-in work at Rob Liefeld's Extreme Studios. Catching the eye of Top Cow Studios in 1996, Joe was paired with Anthony Winn for the new series Ripclaw. Over the next five years he would go on to ink such popular artists as Dave Finch, Brandon Petersen, Mike Turner, Joe Benitez and eventually Marc Silvestri. From 2000-2005 Joe broke out of comics and illustrated numerous skateboard decks and graphics for Darkstar Skateboards. During this time he also worked with publishers Dark Horse, Wildstorm, Crossgen, DC and Marvel Comics before returning to Top Cow and inking Silvestri (whom he continues to work with to this day). When not inking Joe can be found grinding another toon to 70 on Rexxar.
"In the world of comics there are those who are good at what they do, and then there are those so accomplished at what they do they live in a category all their own. Joe Weems is one of the very few in that accomplished category. I'm fortunate and thankful that in my career I can choose my artistic partners "
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Gnomon specializes in computer graphics education for careers in the entertainment industry.