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Animating First & Third-Person Shooter Attacks for Games

Maya Animation Workflow with Brad Faucheux

Description

If you want to know what goes into animating an FPS game, look no further. In this comprehensive workshop, Senior Cinematic Animator Brad Faucheux will take you step by step from planning out a first-person shooter attack through to the final polish. Additionally, he walks through a third-person attack for further animation practice.


Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he’s acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.


All you need to get started is Maya, a character of your choice, and Photoshop for the pre-planning stage. By completing this workshop, you’ll have a sound understanding of how artists in AAA game studios approach, critique, and sync professional attack animations.


Duration: 9h 30m

Format: HD 1920x1080

IMAGE GALLERY

  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games
  • Animating First & Third-Person Shooter Attacks for Games

Brad Faucheux

Senior Cinematic Animator at Netherrealm Studios

Brad Faucheux has been working as a professional animator for 13 years, working across film, television, VR, web series, cinematics, and now in video games. He believes constant learning is the ultimate key to being an animator. 


He spent 2 years at Reel FX working on Free Birds and The Book of Life, before heading to Kelowna, Canada, to work on the Tales of the Teenage Mutant Ninja Turtles TV show. Following that was a 5-year stint at Blizzard, where he worked on cinematic shorts including Hearth is Home, Honor and Glory, Kiriko, and multiple World of Warcraft: Battle of Azeroth cinematics — not to mention the Game of the Year 2015, Overwatch, and Overwatch 2. He is currently working on Mortal Kombat 1 at Netherrealm Studios.


Follow Brad on Instagram @bradfaucheux and on YouTube @bradfosho4407.