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Large-Scale Water FX in Houdini
Simulate & Render a VFX Shot using Houdini & Nuke with Miguel Perez Senent

Miguel Perez Senent

6h 52m | 18 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Eric Roin

2h 45m | 6 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Master Rigging & Python Scripting in Maya
Create Helper Scripts & a Python Limb Rig With Nick Miller

Nick Miller

5h 20m | 10 Chapters

Animating a Complex Fight Action Sequence in Maya
Advanced Body Mechanics with Peter Dang

Peter Dang

5h 29m | 8 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Introduction to Maya 2023: Volume 1
Beginner’s Guide to Getting Started in Maya With Eric Keller

Eric Keller

2h 55m | 12 Chapters

Character Rigging in Maya for Game Production
Build a Production-Ready Character Rig With Taylor Whitsett

Taylor Whitsett

5h 00m | 12 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Introduction to Ziva VFX: Volume 1
Soft Tissue Simulation Using Ziva VFX, Maya & Wrap3D With Madhav Shyam

Madhav Shyam

7h 55m | 13 Chapters

Creating Creature Hair & Fur Grooms in Houdini
Advanced Grooming Techniques with Kristin Farrensteiner

Kristin Farrensteiner

7h 56m | 19 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Cinematic Lighting in Unreal Engine 5
Interior Lighting Workflows Using Lightmaps & Lumen With Ted Mebratu

Ted Mebratu

2h 12m | 10 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters

Introduction to Ziva VFX: Volume 2
Soft-Tissue Simulation using Ziva VFX, Maya & Wrap 3D with Madhav Shyam

Madhav Shyam

8h 50m | 13 Chapters

Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 09m | 10 Chapters

Creating Complex Materials for Games in Substance Designer
Utilizing Parameters to Create Multiple Materials with Kat Tamburello

Kat Tamburello

3h 40m | 10 Chapters

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Adrien Paguet-Brunella

2h 36m | 9 Chapters

Creating High-Resolution Custom Trees Using SpeedTree
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel

Jean-Michel Bihorel

3h 32m | 16 Chapters

Photorealistic Character Look Dev in Maya & Arnold
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim

Sefki Ibrahim

2h 49m | 5 Chapters

Designing a Custom Kitbash Library
Hard-Surface Mech Set Using Blender With Gavin Manners

Gavin Manners

2h 08m | 9 Chapters

Create Disintegration VFX in Houdini & Nuke
Effects Workflow using Vellum, Particles, Pyro & Flip with Choi Gil Nam

Choi Gil Nam

2h 14m | 7 Chapters

Creating Stylized Facial Rigs for Production in Maya
Master Convincing Character Expressions With Hector Abraham Torres

Hector Abraham Torres

4h 24m | 12 Chapters

Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

Charleston Silverman

3h 11m | 9 Chapters

Creature Rigging for Production
with Perry Leijten

Perry Leijten

7h 38m | 15 Chapters

Introduction to Maya 2023: Volume 2
Building & Animating 3D Models in Maya With Eric Keller

Eric Keller

4h 24m | 14 Chapters

Unreal Engine 5 Material System Overview
Fundamental & Advanced Techniques With Charleston Silverman

Charleston Silverman

5h 00m | 8 Chapters

Visual Storytelling with Iain McCaig Vol.1
Anatomy of a Story

Iain McCaig

2h 00m | 9 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Animating Body Mechanics in Maya
Full Animation Shot Walkthrough With Kelly Vawter

Kelly Vawter

2h 00m | 4 Chapters

Creating Procedural Environments in Gaea & Houdini
Icy Cliffs & Rocky Terrain With Rasha Shalaby

Rasha Shalaby

3h 27m | 11 Chapters

Introduction to Substance Painter 2020
From Zero To Hero With Christophe Desse

Christophe Desse

3h 45m | 21 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Creating Stylized VFX in Unreal Engine 5
Niagara & Substance Designer Workflow With Pawel Margacz

Pawel Margacz

4h 54m | 15 Chapters

Creating Stone Wall Materials in Substance Designer
with Josh Lynch

Josh Lynch

2h 50m | 7 Chapters

Introduction to Pyro FX in Houdini: Volume 1
Smoke & Fire Simulations With Alasgar Hasanov

Alasgar Hasanov

5h 48m | 8 Chapters

Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils

3h 24m | 10 Chapters

Designing a Modular Environment using Unreal
with Brian Recktenwald

Brian Recktenwald

3h 00m | 10 Chapters

Large-Scale Cinematic Destruction in Houdini
Procedural Houdini FX Workflow with David Silberbauer

David Silberbauer

7h 18m | 10 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Introduction to Creating Facial Blendshapes in Maya
A Complete Guide to FACS Blendshapes Using Maya & ZBrush With Derrick Sesson

Derrick Sesson

5h 11m | 11 Chapters

Automating Animation & Game-Ready Rigs
Modular Rigging Techniques using Python with Nick Miller

Nick Miller

3h 09m | 18 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters