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Procedural Shading Techniques for Houdini & Arnold

Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Introduction References & Megascans

Description

Learn to create photorealistic procedural shaders with Arnold and take advantage of the procedural nature of Houdini with this workshop by Wojtek Piwowarczyk, Environment Generalist TD for film, animation, and game cinematics.


During the course of 8.5 hours, Wojtek reveals his personal collection of techniques used in production and developed over several years while creating visual effects for a variety of entertainment projects. He covers not only detailed methods for creating procedural shaders but also discusses how Houdini’s procedural nature can be used to full effect. You’ll learn several techniques for extracting information from source geometry to create effective shaders — and because it’s procedural, you’ll be able to apply them to any models, and even reuse them entirely, or in parts, on future projects.


Wojtek’s ultimate goal for this workshop is to give viewers a solid foundation for procedural shading and an understanding of look development for surfaces. The robust methods he demonstrates for building shaders are techniques that are universal and will remain useful regardless of software, meaning your skills will stay relevant in the ever-evolving world of computer graphics. By completing this workshop, you should have developed the confidence to create any type of surface for any project.


ZBrush and Photoshop are also used in this workshop as part of the workflow. Project files include a complete Houdini scene with final processed objects, lighting, and shaders to assist with learning, as well as a breakdown of all the steps and shading techniques presented in the tutorial. The package also contains 3D models, ZBrush files, and baked displacement textures for relevant objects plus proxies for the Megascans textures used. This complete set allows you to recreate the scene from the tutorial and will serve as a base for your own look-development experiments.


Duration: 510 Minutes

Format: HD 1920x1080

Wojtek Piwowarczyk

Environment Artist

Wojtek Piwowarczyk is an environment artist working in film, television, and game cinematics, and has over 10 years of experience across multiple disciplines. He's worked for companies including MPC, Axis Animation and Double Negative with his most recent credits comprising of Star Wars: The Mandalorian, The Lion King, and Love, Death and Robots. Wojtek works across a variety of projects with an emphasis on full-CG photorealistic content. In recent years, his main focus has been on procedural approaches to creating environments. His workflow is currently almost entirely based in Houdini, from block-out and modeling to shading and rendering, which allows him to be incredibly flexible and adaptable to production changes.