Log inBy CategoryBy Instructor
Browse

Creating Stylized Facial Rigs for Production in Maya

Master Convincing Character Expressions With Hector Abraham Torres

Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
  • Chapters
  • descriptions off, selected
  • captions off, selected

      Description

      Facial rigging is one of the most sought-after talents in the animation industry. A great facial rigger will have both technical and artistic skills to achieve smooth and appealing facial expressions for characters, whether they’re being created for film, TV, games, or VR.


      In this 4-hour workshop, Hector Abraham Torres, a Character Rigger at Sony Pictures Animation, reveals how to create a stylized facial rig suitable for use in production. He shares a variety of techniques broken down into 12 chapters to help you fully learn and understand how to create a wide range of motion for character faces.


      Hector starts the workshop by introducing the basics of rigging and explaining the importance of facial anatomy — even when working with stylized characters. Hector’s topology tips will ensure you are able to achieve great facial deformations when working with 3D characters, and you’ll explore the various tried-and-tested sculpting techniques Hector uses to create a full facial rig.


      To ensure high-quality work — as expected in the industry — Hector also shows how to create a Facial User Interface with controls that will help you to make your rigs more professional. The UI that he creates in Maya for this project is included as a downloadable project file.


      The model used throughout the workshop is by Makar Malicki and is available here for a small fee that supports the artist.


      Duration: 4h 24m

      Format: HD 1920x1080

      Hector Abraham Torres

      Character Rigger at Sony Pictures Animation

      Hector Abraham Torres currently works for Sony Pictures Animation and boasts credits including Monsters at Work for Disney Plus, The SpongeBob Movie: Sponge on the Run and PAW Patrol: The Movie for Mikros Animation Studios, plus Max Steel TURBO for Cartoon Network. He’s also worked on a number of TV shows for FOX and various European channels. He has three years of experience teaching rigging at numerous schools in addition to his experience speaking on stage at animation events.

      • Hector worked with us on the SpongeBob movie (VES-nominated) and PAW Patrol: The Movie when I was Lead and then the Supervising Animator at Mikros Animation. He has strong artistic, technical, and communication skills. He’s easy-going, positive, self-motivated, and always pushing for the best with a high work ethic. It amazes me how someone with these solid technical and artistic skills can be so down to earth.

        - Guillermo Dupinet
        Animation Supervisor at Mikros Animation