The Gnomon Workshop

Concept Design Workflow Volume 1

Composition Sketching with Aaron Limonick

Description

In this lecture and demonstration, Aaron Limonick shares a number of rapid sketching techniques for use in any production environment. Beginning with a 'blank canvas' in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. Using the methods of a traditional painter in a digital medium, students will learn how to bridge the gap between a variety of quick ideation sketches and a finished concept painting with a sense of story.


Duration: 279 minutes

Format: HD 1280x720

IMAGE GALLERY

  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1
  • Concept Design Workflow Volume 1

Aaron Limonick

Concept Artist, Naughty Dog

Aaron Limonick has worked in the entertainment industry since 2004. Born and raised in Los Angeles, he studied illustration at Art Center College of Design and began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games at Neversoft, including developing the original ip, "ì GUN", he moved to San Diego and worked at High Moon Studios for over four years. Here, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing the 1980's-based reboot, "Transformers: War for Cybertron" under Activision. Having worked on feature films, feature animation, television, theme park design, fashion, advertising, and VR, Aaron has used his illustration and design skill-set in many diverse creative environments. Over the years he has worked for studios such as LEGO, Disney, Rhythm and Hues, Method Studios, Paramount, 20th Century Fox, Blur and Mirada. In 2011 Aaron joined Sony at Naughty Dog Inc. and was a Lead Concept Artist on Uncharted: The Lost Legacy, and now is in development on The Last of Us: Part II.