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Building a Stylized Environment, Volume 2

Ideation to Creation: Terrain, Rocks and Foliage

Description

In this series, Martin Teichmann, Environment Modeler at Naughty Dog, takes you through his complete production workflow to build a stylized game ready environment; a process that requires not only technical and artistic knowledge, but also insight into the mechanics of game play in order to deliver the best experience for the player. In this second volume of the series, Martin guides you through the creation of the rock and vegetation assets needed for a detailed game environment based off the references and block meshes created in Volume One. He covers the modeling process for high-poly rocks in ZBrush, how to create the low-poly using 3dsMax, then creates the rock textures using Substance Designer. Assets are imported into Unreal where material creation is addressed as well as Rock LODs. Martin creates the stylized trees in Photoshop and 3dsMax, imports them into Unreal and demonstrates the technical setup for animated foliage using vertex animation. At the end of this volume, you should have a good understanding of organic asset creation and be ready to move on to Volume Three where Martin discusses final scene assembly in the Unreal Engine.


Duration: 2h 41m

Format: HD 1920x1080

Martin Teichmann

Environment Artist at Naughty Dog

Martin Teichmann is an environment artist working in the games industry. In 2007, Martin started his career at Deck13 in Frankfurt Germany. After a short freelance period he then joined the team at Crytek as an artist on Crysis 2 and Crysis 3. In 2013 Martin moved to Rocksteady London where he worked on Batman Arkham Knight as an Environment and Lighting Artist, then in 2015 he made the move to Los Angeles to work at Naughty Dog. He has contributed to Uncharted 4, Uncharted Lost Legacy and is currently working on The Last of Us Part 2.

  • Working with Martin has been a true pleasure, I worked with him on Crysis 2 and Crysis 3 and Martin is a young passionate artist that are not a lot of in this industry. He makes each each texture, each model, each texture or anything he touches with such care and love that really makes his work stand out above the rest and it really pays off in the end. It was a pleasure working with him these years, and I hope our paths cross again in the future, because artists like him, you don't come across too often. He's a great guy to work with as well, sit down with him to discuss anything and you'll always learn something new! You throw passion and talent into a blender, and Martins juicy work is the result!

    - Helder Pinto
    Senior Environment Artist on Overwatch Blizzard Entertainment

  • I was lucky to have worked with Martin during Crysis 3. From the first prototypes done in pre-production until the level we were responsible for later in production, his initiative and art skills made the difference for every design we did together. Martin is a talented artists. He has an excellent understanding of architecture, scales, lighting and always delivers the best quality. But what really makes him stand out is his passion for making great video games. I highly recommend Martin, he would be a valuable asset for any team.

    - Rodrigo Santoro
    Lead Level Designer