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Workshop

Creating a Photorealistic 3D Prop for Production

A Workshop
by Babak Bina

Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina

beginner
3h 6m
6 Lessons
A Workshop
by Babak Bina
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Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker. This 3-hour workshop covers a wide range of tools and techniques for making 3D props, focusing on industry-preferred workflows, and is suitable for artists of any skill level.


Beginning with photograph references of a vintage paraffin torch, Babak dissects the anatomy of the object, explaining how to approach the modeling of a photorealistic digital replica and examines a few different hard-surface modeling methods in Maya. He discusses the logic behind his decision-making and how planning ahead can help save headaches further down the line. 


With the modeling complete, Babak discusses the best practices for creating an efficient UV layout in Maya that can be used in a procedural texturing workflow. He then takes the model into Mari, to reveal the power of RGB masking and shared layers for a non-destructive workflow, resulting in a procedurally textured and shaded scene. Before leaving Mari, the V-Ray shader is used for a portion of the look-dev work before exporting the maps and making final adjustments and refinements back in Maya, where the production asset is completed using V-Ray.


The project files supplied with this workshop include Babak’s high-resolution photographs of the vintage paraffin torch, a labeled diagram of the torch’s cross-sectional view, and where to download the textures demonstrated in the workshop.

6 Lessons

01IntroductionFree

Babak introduces his workshop, offering valuable industry insight from a seasoned VFX professional who emphasizes execution quality over project complexity. His approach of teaching decision-making logic rather than just technical skills reflects real-world industry needs, making this particularly valuable for aspiring VFX artists looking to improve their demo reels and workflow practices.

Duration: 2m 37s

Introduction
02Modeling In Maya — Part 1Free

This lesson emphasizes the importance of planning and topology management in hard-surface modeling. The key lesson is that maintaining a clean quad topology from the start, combined with the strategic use of modeling tools such as mirroring and selective deformation, produces more predictable, professional results. Babak's focus on adding proper support edges and constantly checking against reference materials ensures the final model will hold up under subdivision and rendering with reflective materials.

Duration: 30m 42s

Modeling In Maya — Part 1
03Modeling In Maya — Part 2

This lesson demonstrates that successful 3D modeling requires strategic planning and an understanding of when to apply specific techniques, rather than relying on a single approach. Babak shows how breaking complex objects into manageable components, using appropriate Boolean operations while managing their limitations, and employing slice-based duplication, can efficiently create intricate mechanical parts. His emphasis on working smart rather than hard, combined with proper topology management, results in clean, professional-quality 3D models ready for texturing and rendering.

Duration: 34m 48s

Modeling In Maya — Part 2
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04Preparing UVs in Maya

Proper UV unwrapping is a crucial, yet often overlooked, step in the 3D modeling pipeline that directly affects texturing efficiency and final render quality. While many modelers find UV work tedious, Babak's systematic approach demonstrated (emphasizing straight edges, consistent texel density, and efficient tile organization) creates a solid foundation for procedural texturing. The time invested in meticulous UV layout pays dividends during texturing, ensuring a consistent material appearance and reducing overall project complexity.

Duration: 32m 9s

Preparing UVs in Maya
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05Texturing in Mari

This lesson demonstrates an efficient approach to texturing that bridges the gap between Mari and look development by incorporating real-time shader feedback directly into the texturing process. By using shared masks, layered materials, and connected V-Ray shaders, artists can achieve professional results while minimizing the need for extensive adjustments later in the pipeline. Babak's systematic approach to channel creation and mask sharing provides both flexibility and consistency across complex multi-material assets.

Duration: 46m 34s

Texturing in Mari
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06Shading in V-Ray for Maya

This final lesson demonstrates a professional approach to material creation that balances technical accuracy with artistic control. The key takeaway is that effective look development requires both understanding the underlying principles of physically based materials and knowing how to use adjustment nodes strategically to achieve the desired visual result. Babak's emphasis on testing materials under animated lighting conditions reflects real production requirements where materials must perform consistently across varying lighting scenarios.

Duration: 39m 10s

Shading in V-Ray for Maya
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Primary tools

For this workshop you’ll need:

Mari
Maya
V-Ray

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to:


  • Text document – The file containing links to all the textures used during the workshop
    - Reference images - A folder containing images of the blowtorch from various angles for you to reference
zip
BBI02_projectFiles_BlowTorchReferenceImages.zip
62.02 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for 3D artists of any skill level who want to master photorealistic prop creation for film and game production. Whether you're a beginner learning the fundamentals of hard-surface modeling or an intermediate artist looking to refine your workflow, these comprehensive lessons provide industry-standard techniques used at top VFX studios.


Students, freelancers, and studio artists working in modeling, texturing, or look development will significantly benefit from Babak Bina's professional insights. The workshop bridges the gap between academic learning and production reality, teaching efficient workflows that save time and deliver film-quality results that meet industry expectations.

Learning Outcomes

By completing this workshop, artists will have mastered the complete pipeline for creating photorealistic props using industry-standard Maya, Mari, and V-Ray workflows.


Key skills include:

  • How to analyze photographic references and plan efficient hard-surface modeling approaches in Maya.
  • How to execute multiple hard-surface modeling techniques for creating accurate digital prop replicas.
  • How to create optimized UV layouts that support procedural texturing and production-ready asset workflows.
  • How to utilize RGB masking and shared layers in Mari for non-destructive procedural texturing.
  • How to develop professional look-development practices using V-Ray shaders across multiple software packages.
  • How to export texture maps efficiently and make final shader refinements in Maya.
  • How to implement production-quality workflows that meet film and VFX industry technical standards
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Workshop
Creating a Photorealistic 3D Prop for Production
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina
A Workshop by Babak BinaCharacter & Creature Design Lead at Zoic Studios
beginner
3h 06m
6 Lessons
Instructor Babak BinaCharacter & Creature Design Lead at Zoic Studios

Babak Bina is a Senior Character Artist and 3D Generalist with over a decade of experience in visual effects, animation, and digital art. Skilled across graphic design, sculpture, and character creation, he has contributed to major film and TV productions while also mentoring emerging artists.


Babak has worked with studios including Double Negative, Method Studios, Scanline VFX, Zoic Studios, and Pixomondo, contributing to films such as Guardians of the Galaxy Vol. 2, X-Men: Dark Phoenix, Game of Thrones, Star Trek Beyond, Thor: Love and Thunder, Avengers: Infinity War, Black Panther, Wonder Woman, and Alice Through the Looking Glass. He co-wrote and co-directed the award-winning short film The Seahorse Trainer, which qualified for the 2020 Academy Awards, and currently works at Electronic Arts as a Senior Character Artist.

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