Practical Vehicle Design for Film and Television

with Matthew Savage

Chapter List

Description

Designing within specific parameters can only make you a stronger designer and almost always, in the film industry, physically building props and sets comes with a wide set of restrictions. In this workshop, Concept Artist Matthew Savage will take you through the process of transforming a commercially available vehicle by stripping it down to its chassis and designing a new sci-fi vehicle over the existing frame. Starting by building a rough block model to be used as a sketching underlay, we start in Photoshop before moving to MODO for modeling, texturing and adding decals without having to UV the model. Finally, we move back into Photoshop for finalizing our finished piece of production ready concept art.


Duration: 220 Minutes

Format: HD 1920x1080

Matthew Savage

Concept Artist at Lucasfilm

Matthew Savage has worked as a concept artist for the film and television industry for the past fifteen years working in such diverse departments as costume, props and weapons, vehicles and set design. Based in the UK and trained as a product and multimedia designer, upon graduating Matthew moved instantly into the film industry where he started as a 2D concept artist on season one of Doctor Who for the BBC. Transitioning into movies and introducing 3D software into his workflow, Matthew has worked on features such as The Dark Knight, Prince of Persia, Kick-Ass and X-men: First Class within the art deptartment and Prometheus, Thor: The Dark World and The Martian within the costume dept. Matthew is currently working for Lucas Film as a weapon and prop designer for features including The Force Awakens, Rogue One and The Last Jedi. He lives in the south west of the UK with his wife and two children.